#include <case.h>
Public Attributes | |
| ustring | id |
| ID referenced from within the script. | |
| ustring | name |
| The display name of this location. | |
| ustring | triggerBlock |
| Block to execute upon arriving at location. | |
| ustring | character |
| Character placed at this location. | |
| ustring | music |
| Music at this location. | |
| ustring | bg |
| ID of background to show in locations list in Move screen. | |
| SDL_Surface * | bgScaled |
| Scaled background image. | |
| std::vector< Hotspot > | hotspots |
| Vector of examinable hotspots. | |
| std::vector< ustring > | moveLocations |
| IDs of locations that player can move to from here. | |
1.5.3