#include <sprite.h>
Public Attributes | |
| Glib::ustring | id |
| The internal ID of this particular animation. | |
| bool | loop |
| Flag whether or not to continually loop the animation. | |
| std::vector< Frame > | frames |
| Vector of frames. | |
Each animation is made up of multiple frames, which can be played with looping enabled or just once through.
1.5.3