_Animation Struct Reference

Struct representing a single animation. More...

#include <sprite.h>

List of all members.

Public Attributes

Glib::ustring id
 The internal ID of this particular animation.
bool loop
 Flag whether or not to continually loop the animation.
std::vector< Frameframes
 Vector of frames.


Detailed Description

Struct representing a single animation.

Each animation is made up of multiple frames, which can be played with looping enabled or just once through.


The documentation for this struct was generated from the following file:
Generated on Fri Feb 22 22:34:17 2008 for Phoenix Wright Case Editor API by  doxygen 1.5.3