#include <sprite.h>
Public Attributes | |
| int | time |
| The time delay in milliseconds for this frame. | |
| Glib::ustring | sfx |
| Sound effect to play, if any. | |
|
Glib::RefPtr < Gdk::Pixbuf > | pixbuf |
| Image data for this frame. | |
Each sprite frame is stored in this struct. Multiple frames are then combined into Animation structs
1.5.3