#include <sprite.h>
Public Attributes | |
int | time |
The time delay in milliseconds for this frame. | |
Glib::ustring | sfx |
Sound effect to play, if any. | |
Glib::RefPtr < Gdk::Pixbuf > | pixbuf |
Image data for this frame. |
Each sprite frame is stored in this struct. Multiple frames are then combined into Animation structs