_Frame Struct Reference

Struct representing a frame of animation. More...

#include <sprite.h>

List of all members.

Public Attributes

int time
 The time delay in milliseconds for this frame.
Glib::ustring sfx
 Sound effect to play, if any.
Glib::RefPtr
< Gdk::Pixbuf > 
pixbuf
 Image data for this frame.


Detailed Description

Struct representing a frame of animation.

Each sprite frame is stored in this struct. Multiple frames are then combined into Animation structs


The documentation for this struct was generated from the following file:
Generated on Fri Feb 22 22:34:17 2008 for Phoenix Wright Case Editor API by  doxygen 1.5.3