#include <sprite.h>
| Public Attributes | |
| int | time | 
| The time delay in milliseconds for this frame. | |
| Glib::ustring | sfx | 
| Sound effect to play, if any. | |
| Glib::RefPtr < Gdk::Pixbuf > | pixbuf | 
| Image data for this frame. | |
Each sprite frame is stored in this struct. Multiple frames are then combined into Animation structs
 1.5.3
 1.5.3