Phoenix Wright Case Player API Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
_AnimationStruct representing a single animation
UI::_AnimationA struct containing animation data
Case::_BackgroundInformation about a single background
Case::_EvidenceInformation about a piece of evidence
_FontStyleStruct that stores the current font style
_FrameStruct representing a frame of animation
_GameStateStruct that stores the current game state
Case::_HotspotInformation about an examinable hotspot in a location
Case::_ImageInformation about an image
Case::_LocationInformation about a location
Case::_OverridesStruct to store user-defined overrides and customizations
Case::_OverviewGeneral case data and technical info
IO::_PWTHeaderThe header found in each case file
Audio::_SampleAudio struct representing music or sound effect
Case::_TestimonyA single testimony from a character
Case::_TestimonyPieceA single piece of testimony
Textures::_TextureIntermediate struct used for loading an image
ApplicationClass that controls toplevel functions
UI::ButtonClass that represents a GUI button
Case::CaseCore class that holds all pertinent data about a case
CharacterClass representing a character and its associated sprites
ColorAn RGBA color
FPSTimerTimer class used for game engine FPS consistency purposes
GameThe player's game engine
UI::ManagerThe core class that manages all user interface animations and GUI effects
PointA point in 2D space
RectA rectangle in 2D space
SDLContextContext used for rendering using SDL
SpriteGeneral clss representing a sprite
TextParserThe parser and trigger handler for the game script
ValueRangeA range consisting of two values

Generated on Fri Feb 22 22:29:23 2008 for Phoenix Wright Case Player API by  doxygen 1.5.3