#include <case.h>
Public Attributes | |
ustring | id |
ID referenced from within the script. | |
ustring | name |
The display name of this location. | |
ustring | triggerBlock |
Block to execute upon arriving at location. | |
ustring | character |
Character placed at this location. | |
ustring | music |
Music at this location. | |
ustring | bg |
ID of background to show in locations list in Move screen. | |
SDL_Surface * | bgScaled |
Scaled background image. | |
std::vector< Hotspot > | hotspots |
Vector of examinable hotspots. | |
std::vector< ustring > | moveLocations |
IDs of locations that player can move to from here. |