_Frame Struct Reference

Struct representing a frame of animation. More...

#include <sprite.h>

List of all members.

Public Attributes

int time
 The time delay in milliseconds for this frame.
ustring sfx
 Sound effect to play, if any.
SDL_Surface * image
 The image in this frame.


Detailed Description

Struct representing a frame of animation.

Each sprite frame is stored in this struct. Multiple frames are then combined into Animation structs


The documentation for this struct was generated from the following file:
Generated on Fri Feb 22 22:29:23 2008 for Phoenix Wright Case Player API by  doxygen 1.5.3