Classes | |
| struct | _Animation |
| A struct containing animation data. More... | |
| class | Button |
| Class that represents a GUI button. More... | |
| class | Manager |
| The core class that manages all user interface animations and GUI effects. More... | |
Typedefs | |
| typedef void(Game::* | Callback )(const ustring &) |
| typedef struct _Animation | Animation |
Enumerations | |
| enum | Limit { LIMIT_NONE = 0, LIMIT_DEFENSE_STAND, LIMIT_PROSECUTOR_STAND, LIMIT_WITNESS_STAND } |
| Limits for animations involving movement of court camera. | |
| enum | AnimType { ANIM_SIDE_HBOUNCE = 0, ANIM_SIDE_VBOUNCE, ANIM_FADE_OUT_TOP, ANIM_FADE_OUT_BOTTOM, ANIM_FADE_OUT_BOTTOM_GUI, ANIM_FADE_OUT_BOTH, ANIM_FADE_OUT_TOP_HALF, ANIM_FADE_OUT_BOTTOM_HALF, ANIM_FADE_OUT_BOTH_HALF, ANIM_FLASH, ANIM_COURT_CAMERA, ANIM_TESTIMONY_SPR, ANIM_CROSS_EXAMINE_SPR, ANIM_BLINK, ANIM_SYNC_BOUNCE, ANIM_GREEN_BAR, ANIM_EXCLAMATION, ANIM_GUI_BUTTON, ANIM_BG_SLIDE, ANIM_ADD_EVIDENCE } |
| Types of animations. | |
1.5.3