Classes | |
struct | _Animation |
A struct containing animation data. More... | |
class | Button |
Class that represents a GUI button. More... | |
class | Manager |
The core class that manages all user interface animations and GUI effects. More... | |
Typedefs | |
typedef void(Game::* | Callback )(const ustring &) |
typedef struct _Animation | Animation |
Enumerations | |
enum | Limit { LIMIT_NONE = 0, LIMIT_DEFENSE_STAND, LIMIT_PROSECUTOR_STAND, LIMIT_WITNESS_STAND } |
Limits for animations involving movement of court camera. | |
enum | AnimType { ANIM_SIDE_HBOUNCE = 0, ANIM_SIDE_VBOUNCE, ANIM_FADE_OUT_TOP, ANIM_FADE_OUT_BOTTOM, ANIM_FADE_OUT_BOTTOM_GUI, ANIM_FADE_OUT_BOTH, ANIM_FADE_OUT_TOP_HALF, ANIM_FADE_OUT_BOTTOM_HALF, ANIM_FADE_OUT_BOTH_HALF, ANIM_FLASH, ANIM_COURT_CAMERA, ANIM_TESTIMONY_SPR, ANIM_CROSS_EXAMINE_SPR, ANIM_BLINK, ANIM_SYNC_BOUNCE, ANIM_GREEN_BAR, ANIM_EXCLAMATION, ANIM_GUI_BUTTON, ANIM_BG_SLIDE, ANIM_ADD_EVIDENCE } |
Types of animations. |