UI Namespace Reference

Namespace for animations and other interface components. More...


Classes

struct  _Animation
 A struct containing animation data. More...
class  Button
 Class that represents a GUI button. More...
class  Manager
 The core class that manages all user interface animations and GUI effects. More...

Typedefs

typedef void(Game::* Callback )(const ustring &)
typedef struct _Animation Animation

Enumerations

enum  Limit { LIMIT_NONE = 0, LIMIT_DEFENSE_STAND, LIMIT_PROSECUTOR_STAND, LIMIT_WITNESS_STAND }
 Limits for animations involving movement of court camera.
enum  AnimType {
  ANIM_SIDE_HBOUNCE = 0, ANIM_SIDE_VBOUNCE, ANIM_FADE_OUT_TOP, ANIM_FADE_OUT_BOTTOM,
  ANIM_FADE_OUT_BOTTOM_GUI, ANIM_FADE_OUT_BOTH, ANIM_FADE_OUT_TOP_HALF, ANIM_FADE_OUT_BOTTOM_HALF,
  ANIM_FADE_OUT_BOTH_HALF, ANIM_FLASH, ANIM_COURT_CAMERA, ANIM_TESTIMONY_SPR,
  ANIM_CROSS_EXAMINE_SPR, ANIM_BLINK, ANIM_SYNC_BOUNCE, ANIM_GREEN_BAR,
  ANIM_EXCLAMATION, ANIM_GUI_BUTTON, ANIM_BG_SLIDE, ANIM_ADD_EVIDENCE
}
 Types of animations.


Detailed Description

Namespace for animations and other interface components.
Generated on Fri Feb 22 22:29:23 2008 for Phoenix Wright Case Player API by  doxygen 1.5.3