00001 /*************************************************************************** 00002 * Copyright (C) 2007 by Mike Polan * 00003 * kanadakid@gmail.com * 00004 * * 00005 * This program is free software; you can redistribute it and/or modify * 00006 * it under the terms of the GNU General Public License as published by * 00007 * the Free Software Foundation; either version 2 of the License, or * 00008 * (at your option) any later version. * 00009 * * 00010 * This program is distributed in the hope that it will be useful, * 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00013 * GNU General Public License for more details. * 00014 * * 00015 * You should have received a copy of the GNU General Public License * 00016 * along with this program; if not, write to the * 00017 * Free Software Foundation, Inc., * 00018 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00019 ***************************************************************************/ 00020 // audio.h: various Audio related functions 00021 00022 #ifndef AUDIO_H 00023 #define AUDIO_H 00024 00025 #include <iostream> 00026 #include <map> 00027 #include "SDL_mixer.h" 00028 00029 #include "case.h" 00030 00032 namespace Audio { 00033 00035 enum EffectChannel { CHANNEL_DIALOGUE=0, CHANNEL_SCRIPT, CHANNEL_GUI }; 00036 00038 enum SampleType { SAMPLE_EFFECT, SAMPLE_MUSIC }; 00039 00041 struct _Sample { 00042 ustring id; 00043 SampleType type; 00044 00045 Mix_Chunk *effect; 00046 ustring music; 00047 }; 00048 typedef struct _Sample Sample; 00049 00051 extern bool g_Output; 00052 00054 typedef std::map<ustring, Sample> AudioMap; 00055 00057 static AudioMap g_Audio; 00058 00060 typedef std::map<int, Mix_Chunk*> ChannelMap; 00061 00063 static ChannelMap Channels; 00064 00066 extern Mix_Music *g_Music; 00067 00073 bool loadSample(const ustring &path, Sample &sample); 00074 00079 void playEffect(const ustring &id, EffectChannel channel); 00080 00084 void playMusic(const ustring &id); 00085 00089 bool isMusicPlaying(); 00090 00092 void haltMusic(); 00093 00098 void pushAudio(const ustring &id, const Sample &sample); 00099 00103 void popAudio(const ustring &id); 00104 00109 Sample* queryAudio(const ustring &id); 00110 00112 void clearAudioStack(); 00113 00114 }; // namespace Audio 00115 00116 #endif