audio.h

00001 /***************************************************************************
00002  *   Copyright (C) 2007 by Mike Polan                                      *
00003  *   kanadakid@gmail.com                                                   *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 // audio.h: various Audio related functions
00021 
00022 #ifndef AUDIO_H
00023 #define AUDIO_H
00024 
00025 #include <iostream>
00026 #include <map>
00027 #include "SDL_mixer.h"
00028 
00029 #include "case.h"
00030 
00032 namespace Audio {
00033 
00035 enum EffectChannel { CHANNEL_DIALOGUE=0, CHANNEL_SCRIPT, CHANNEL_GUI };
00036 
00038 enum SampleType { SAMPLE_EFFECT, SAMPLE_MUSIC };
00039 
00041 struct _Sample {
00042         ustring id; 
00043         SampleType type; 
00044         
00045         Mix_Chunk *effect; 
00046         ustring music; 
00047 };
00048 typedef struct _Sample Sample;
00049 
00051 extern bool g_Output;
00052 
00054 typedef std::map<ustring, Sample> AudioMap;
00055 
00057 static AudioMap g_Audio;
00058 
00060 typedef std::map<int, Mix_Chunk*> ChannelMap;
00061 
00063 static ChannelMap Channels;
00064 
00066 extern Mix_Music *g_Music;
00067 
00073 bool loadSample(const ustring &path, Sample &sample);
00074 
00079 void playEffect(const ustring &id, EffectChannel channel);
00080 
00084 void playMusic(const ustring &id);
00085 
00089 bool isMusicPlaying();
00090 
00092 void haltMusic();
00093 
00098 void pushAudio(const ustring &id, const Sample &sample);
00099 
00103 void popAudio(const ustring &id);
00104 
00109 Sample* queryAudio(const ustring &id);
00110 
00112 void clearAudioStack();
00113 
00114 }; // namespace Audio
00115 
00116 #endif

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