texture.h

00001 /***************************************************************************
00002  *   Copyright (C) 2007 by Mike Polan                                      *
00003  *   kanadakid@gmail.com                                                   *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 // texture.h: SDL texture functions
00021 
00022 #ifndef TEXTURE_H
00023 #define TEXTURE_H
00024 
00025 #include <iostream>
00026 #include <map>
00027 #include "SDL.h"
00028 
00029 #include "common.h"
00030 
00032 namespace Textures {
00033 
00035 struct _Texture {
00036         int w;          
00037         int h;          
00038         short bpp;      
00039         char *pixels;   
00040         SDL_Surface *surface;
00041 };
00042 typedef struct _Texture Texture;
00043 
00045 extern std::map<ustring, SDL_Surface*> g_TextureMap;
00046 
00051 SDL_Surface* queryTexture(const ustring &id);
00052 
00057 void pushTexture(const ustring &id, SDL_Surface *texture);
00058 
00062 void popTexture(const ustring &id);
00063 
00065 void clearStack();
00066 
00072 SDL_Surface* createTexture(const ustring &id, const ustring &file);
00073 
00079 SDL_Surface* createTexture(const ustring &id, const Texture &tex);
00080 
00081 }; // namespace Textures
00082 
00083 #endif

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