sdlcontext.h

00001 /***************************************************************************
00002  *   Copyright (C) 2007 by Mike Polan                                      *
00003  *   kanadakid@gmail.com                                                   *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 // glcontext.h: the SDLContext class
00021 
00022 #ifndef SDLCONTEXT_H
00023 #define SDLCONTEXT_H
00024 
00025 #include <iostream>
00026 #include "SDL.h"
00027 
00028 #include "case.h"
00029 #include "game.h"
00030 
00037 class SDLContext {
00038         public:
00040                 static std::auto_ptr<SDLContext> create();
00041                 
00043                 ~SDLContext();
00044                 
00048                 int getWidth() const { return m_Width; }
00049                 
00053                 int getHeight() const { return m_Height; }
00054                 
00058                 bool init();
00059                 
00066                 bool initVideo(int width, int height, bool fullscreen);
00067                 
00071                 bool initAudio();
00072                 
00077                 bool initGame(const ustring &pathToCase);
00078                 
00080                 void render();
00081                 
00085                 void onKeyboardEvent(SDL_KeyboardEvent *e);
00086                 
00090                 void onMouseEvent(SDL_MouseButtonEvent *e);
00091                 
00092         private:
00094                 SDLContext();
00095                 
00097 
00098                 static int m_Width, m_Height;
00100                 
00102                 int m_VFlags;
00103                 
00105                 Game *m_Game;
00106                 
00108                 SDL_Surface *m_Screen;
00109 };
00110 
00111 #endif

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