| addAnimation(const Animation &anim) | Sprite | [inline] |
| addFrame(const ustring &id, int time, SDL_Surface *frame) | Sprite | |
| animate(int x, int y, SDL_Surface *dest=SDL_GetVideoSurface()) | Sprite | |
| done() | Sprite | |
| getAnimation(const ustring &id) | Sprite | |
| getAnimations() const | Sprite | [inline] |
| getCurrentAnimationId() const | Sprite | [inline] |
| getCurrentFrame() | Sprite | |
| loop() | Sprite | |
| m_Animations | Sprite | [private] |
| m_CurAnim (defined in Sprite) | Sprite | [private] |
| m_CurFrame (defined in Sprite) | Sprite | [private] |
| m_LastFrame (defined in Sprite) | Sprite | [private] |
| numAnimations() const | Sprite | [inline] |
| renderFrame(const Point &p, int frame=0) | Sprite | |
| reset() | Sprite | |
| setAnimation(const ustring &anim) | Sprite | |
| Sprite() | Sprite | |
| toggleLoop(bool b) | Sprite |
1.5.3