addAnimation(const Animation &anim) | Sprite | [inline] |
addFrame(const ustring &id, int time, SDL_Surface *frame) | Sprite | |
animate(int x, int y, SDL_Surface *dest=SDL_GetVideoSurface()) | Sprite | |
done() | Sprite | |
getAnimation(const ustring &id) | Sprite | |
getAnimations() const | Sprite | [inline] |
getCurrentAnimationId() const | Sprite | [inline] |
getCurrentFrame() | Sprite | |
loop() | Sprite | |
m_Animations | Sprite | [private] |
m_CurAnim (defined in Sprite) | Sprite | [private] |
m_CurFrame (defined in Sprite) | Sprite | [private] |
m_LastFrame (defined in Sprite) | Sprite | [private] |
numAnimations() const | Sprite | [inline] |
renderFrame(const Point &p, int frame=0) | Sprite | |
reset() | Sprite | |
setAnimation(const ustring &anim) | Sprite | |
Sprite() | Sprite | |
toggleLoop(bool b) | Sprite |